Solution
I established which are the particular and general outcomes of the application and understood the main needs and circumstances under which the application might be used.
- - personal assumptions of the targets and potential
- - web research on some of the user's behaviour
- - talk to real users of different levels of budgets, believes, ages, jobs and education
- - brainstorming
Defining the flows
I started to sketch new simpler flows with the user's needs in always in mind.
Final Design
I made some light usability testings on all the above wireframes and after that, I designed a clean interface that would reflect the brand of LUNA.
It all started with a drop
I started to pitch the idea of a funnier way of seeing this whole thing and while talking to some people it "dropped" to me. So I started to work on a drop
Branding
The first thing we had to sort out was how to present our product to the world as LUNA had no identity.
Result
LUNA was designed for windows mobile but unfortunately, since Microsoft dropped its windows phone support the app will be moved to Android and iOS. Initial user testing showed great potential and I can hardly wait to see it out in the wild.